Notably the apparent complexity of tristans and how you only have one fit for them (a blob fit, by your words). Judging by some of your previous posts, you do have a good grasp on typical fitting theory, though your experience seems geared towards small gang. Seriously, in the face of a ship which has successfully solo'd, despite the precise reasons you claimed it should have been unable to, I would have hoped you'd recognize "hmm, maybe ship fitting actually is a big topic and the guy knows what he's talking about." But oh well, perhaps I was expecting too much. I went for the 2x burst as they were cheaper in my area, You know that keeping the cost down bit? Yeah, I was keeping the cost down. Ramp up the range with scorch for a scram range kiter (great against blasters). Ramp up the tank with better damage control. For anyone who cares less about efficiency (again, proof of concept only reason it's cheap) you can ramp up the damage with better guns, better ammo, better drones. Pretty damn good solo stat for a T1 frigate.Ĥ) The tank is a damage tank. It so happens that of the 7 lost, I've made 7 kills. This ship was an experiment and proof of concept that a cheap ship, flown right, can get kills. All of them called in buddies, with 5th and 6th kill happening quick enough I could escape their friends too.ģ) Not that I expect everyone who reads my comments to check other ones or recognize the name, but I am far from neither low skills nor low cash. I do hope you don't equate "using a working site" with "shitfit".Ģ) Kill 1, Kil 2, Kill 3, Kill 4, Kill 5, Kill 6, Kill 7. I used battleclinic because evekill was down for my character at the time - again - and BC was the next link over. While constantly expanding, its basic purpose is to find tanking, damage output, mining yield, and fitting limitations according to a specific set of skills that may be changed.ġ) That's a lossmail. This tool is popular for its numerous options including the ability to determine effects from wormholes, gang bonuses, boosters, remote repping, and various other examples. This program allows you to test and try out ship fittings to determine the best fit, and fine tune your ships capabilities to your specific needs. 'Arbalest' Rocket Launcher I, Caldari Navy Nova Rocket 'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket 'Arbalest' Rocket Launcher I, Caldari Navy Inferno Rocket 'Arbalest' Rocket Launcher I, Caldari Navy Mjolnir Rocket Ĥ00mm Reinforced Rolled Tungsten Plates I This Kestrel kites it's opponents by dual webbing them, trapping them at the edge of scram range where its range bonused rockets have the advantage. Not all kiting involves a micro warp drive and a long point. īalmer Series Tracking Disruptor I, Tracking Speed Disruption Scriptġ50mm Light 'Scout' Autocannon I, Republic Fleet Phased Plasma S Not only will both of these weapon systems struggle to hit you, they're also both dependent on capacitor, a resource your opponents won't have for very long. Your prey of choice are frigates that rely on blasters or lasers to do damage. It's miniscule signature radius, high speed and tracking disruptor means that even guns with good tracking won't be able to hit. The slasher works by orbiting its victim at close range so that they're unable to hit it. Modal Light Ion Particle Accelerator I, Caldari Navy Antimatter Charge S In most cases this is what you want to do with a frigate, but when you're in a Merlin it's very important that you get as close as possible so you can apply your full damage. I sometimes see newer players trying to orbit at 500 rather than approaching. You simply overheat everything while approaching your target. There isn't much finesse involved with flying a Merlin. Upgraded 'Malkuth' Light Missile Launcher, Caldari Navy Scourge Light Missile Medium Ancillary Shield Booster, Navy Cap Booster 50ĭDO Photometry Tracking Disruptor I, Optimal Range Disruption Script The tracking disruptor is particularly deadly against users of pulse lasers. It's tank isn't amazing, but it's enough to deal with incidental drone damage, such as from the tormentor. To accomplish this, it combines high speed with long range. The condor wins by hitting frigates that can't hit it back. At the very least they manage to avoid small shield extenders, shield rechargers, 100mm plates and other common fitting mistakes new players make. I provide no guarantee that these fits are particularly good, but I know they're better than the sorts of fits I tried I was new. They're designed for new players to quickly get into frigate PvP in ships that can actually kill something. All of these fits require only the following skill to level 5 to fit:
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